Case Study

Product, brand, and motion design for The Metropolitan Museum of Art

Product Designer

As part of the Metropolitan Museum of Art’s industry-leading Digital Department, I’ve led and collaborated on branding, product, and motion design initiatives across the museum’s marquee digital experiences — from the Met Primer, Met Stories, and visit planning — to helping establish and evolve Marble, The Met’s first modern digital design system.

By advocating for design thinking, user and product testing, iterative approaches, and using collaborative design tools like Figma, I have helped evolve the working culture at the museum to be more strategic, user-centered, and less siloed by department.

Working closely with the museum’s content, curatorial, and exhibition design wings, our in-house agile teams strive to create beautifully functional and universally accessible digital experiences, using cutting-edge technologies to facilitate deeper and more meaningful connections with one of the world’s most expansive art museum and its vast collections.

Case studies available upon request.


Webby 2020, Cultural Institutions — Play It Loud Primer (Nominee)