Case Study

Product, brand, and motion design for The Metropolitan Museum of Art

Product Designer

As part of the Metropolitan Museum of Art’s industry-leading Digital Department, I’ve led and collaborated on branding, product, and motion design initiatives across the museum’s marquee digital experiences — from the Met Primer, Met Stories, and visit planning — to helping establish and evolve Marble, The Met’s first digital design system.

Working closely with the museum’s content, curatorial, and exhibition design wings, our in-house agile teams strive to create user-centric, world-class, and universally accessible digital experiences, using cutting-edge technologies to facilitate deeper and more meaningful connections with one of the world’s most expansive art museum and its vast collections.

Currently, our team is working toward a major pivot away from in-gallery media to personal device experiences at the museum, redefining the visitor journey to be safer, more intimate, and discovery-oriented for audiences across all abilities, backgrounds, and cultures.


Webby 2020, Cultural Institutions — Play It Loud Primer (Nominee)